One of the reasons the lack of updates is so frustrating is that a handful of heritage issues stay stubbornly present. One of the most aggravating, particularly when playing against another individual offline or online, is how clumsy post-play is. On the flip side, it is far too easy to get the ball into the paint. Outside of awkward plays in which the ball just hits the back of a defender, passes almost always get to the inside without a lot of interference. Even more frustrating is that when the ball gets to the post, the startup on animations is far too slow and lacks urgency. Rather than simply going directly to the hoop for an easy dunk or layup, gamers will sluggishly move toward the basket or hurl a shot from only a couple of feet off. When there is open space between the participant and the basket, the participant should always go right to the basket. In NBA 2K22, that’s rarely true.
NBA 2K22 does such a fantastic job of looking like a game of NBA basketball that when things go awry, it is really jarring. Then there’s the CPU’s mishandling of all things related to clock management, which happens constantly. For instance, sometimes a player will hold on the ball free of urgency, five feet from the three-point lineup as the clock ticks down. Occasionally, for no reason, the CPU will take the ball and walk in the backcourt for a violation. Another issue I noticed is that players often behave oddly in transition. Whether it be someone slowing down (even if they have a numbers advantage) for no reason, or three-point shooters falling in by the arc and crowding the interior, there is often no logic as to this A.I. decision making in transition play.
Similarly, the CPU is frequently much too aggressive on dual teams, making it far too easy to find open teammates. It has been a problem for several decades, and it’s maddening that it remains so apparent. NBA 2K22 does such a good job of looking like a game of NBA basketball that when things go awry like this, it’s really jarring.That being said, spacing was improved in general, and that I noticed that non-controlled players act more realistically off the ball. I had a good deal of fun finding open teammates as they curled around displays, made strong cuts into the basket, or slunk out quietly to the baseline for a corner three-point shot. Particularly in online play, I was pleased to find my A.I. teammates generating space for themselves and making room for stars like Giannis Antetokounmpo to isolate more efficacy.
This year’s campaign, known as The Long Shadow, is a gigantic disappointment. It’s unfortunate that almost everything out of the on-court experience pales when compared with Over the past several decades, I have found myself looking forward to the MyCareer campaigns in the NBA 2K series. They are usually glistening, well-written in spurts, and feature a fun throw. The narrative follows Junior, a promising young talent playing in the shadow of the deceased father.
In between his journey out of high school drama into the NBA Draft, The Long Shadow spends very little time developing any of its dull characters and too much exploring Junior’s college love, in which he awkwardly chases after his girlfriend to announce his love just like something out of a Hallmark movie. It is too bad, since the assumption could have been genuinely affecting, but it is far too disjointed and shallow for The Long Shadow to become anything but an excuse to play a few games at a college uniform. It is nice seeing some type of college sports at a video game again, but that’s about it. Luckily, there’s an option to skip the story and head straight to the NBA Draft.
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